I hope you enjoy it
I hope you enjoy my thoughts and ideas as I journey into the world of digital design for my Fda and now my Ba
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Showing posts with label i Pad Design. Show all posts
Showing posts with label i Pad Design. Show all posts
Monday, 2 December 2013
Post Crit
This Project is finished and I have to say I am quite happy with the results. There were only a few minor point put forward with regard to changes that could be made. The strongest being the addition of a menu bars on the screen so that you could have a pointer to the hidden sub menu. I had used the device of glasses to indicate reading and if i had though it through from reading the iso7 manual I would have gone with a more reconcilable symbol. I think this is the most complete design I have done with clear stages of development leading to the end result.
Wednesday, 27 November 2013
Crit visualization
I have been working on the visualization of the storyboards over the past couple of weeks I had to rejig some of my AI files to use them in after effect as sub layers are not accessible ones taken into after effects. Also had to think them down a bit they where carrying to many layers that would not be used in each set of files, ie Doc, Maps, TV, ect. I have not been happy with my panoramic it seemed to stutter so I have gone back to basic and remade it from scratch. I had been using a screen grab movie in QuickTime as I paned around the screen and then I went to a series of still frames animated in Photoshop. But I still could not get a smooth pan.
Old version of panoramic video
I have gone back to the first thing we did in year one and have created a long photographic panoramic strip. I have also taken out most of the cars and some of the more modern building that where not there in 1963. This I have animated in after effect adding filters to make it look like old movie film.
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| New panoramic |
Thursday, 14 November 2013
Story boards
Yesterday we had to hand in our story boards. I felt that creating the different elements would not be a problem. I felt I had a road map to what I wanted to produce. Wrong! Maybe I had not asked the right questions when showing the last lot of designs, or maybe the wrong range of designs.
The page shown above has four tabs and is the introductory page from this point touching the tab name take you to the content of that tab. I what I had not thought through was how to get back to the introduction it had no tab it only existed at the start. What I simply need was a fifth tab. I was already along way in the creation of art works for the story board. I had to stop and regig every thing This small omission had now created a lot of extra work.
Thankfully I had a complete set by Wednesday morning.
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| Four tab layout |
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| Five tab layout |
Sunday, 10 November 2013
Further visual developments
I have developed the theme of my app further I have generated more folder images. With the idea of the user testing I have sought more feed back about my designs. Again I presented those I ask with a range of design.
I was careful to show these designs in order so I could gauge the reaction to my design path. After using real folders to create texture and coloured back ground I have taken it one step forward, making the page look like it contains folders with the navigation on the bottom.
Though this similar to the first I wanted to include it to see if the enhanced stamp look would be of interest.
Playing on the theme of folders I introduced more of a folder look still withe navigation on the bottom.
Again expanding on the folder look the content is against folders with the navigation for the first time on the top.
Taking the next to me seems like a logical step the folders have become index card with the content on each card.
Suddenly late in the game I want to do something different. I felt I had the basic idea of content and navigation I just wanted to see if I could present it in a different way. Utilising the curve form of the index card to give a separation to the grey and the white. The navigation is now housed bottom right filling what seemed to be a dead area on the page.
I created one last design as I was not sure about the curved area. Now I show these new design to gauge a reaction to them. most of the people I spoke to went for the 5th design the felt it had a secret service look to it. I had one very strong reaction to the grey look, with comments that they felt it was a respectful way of displaying the information. All understood the navigation of the 5,6,7, design. Some where not so happy with the earlier designs. I concluded that the 5th design was the one to go for.
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| 1st of the new designs |
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| 2nd of the new design |
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| 3rd of the new designs |
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| 4th of the new designs |
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| 5th of the new designs |
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| 6th of the new designs |
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| 7th of the new designs |
Thursday, 7 November 2013
User testing
I have created a number of different
looks to my opening page and turned them into card. I have design a
set of question to help guide me through the design process.
I want people to put the card in order
of preference, the card on the top of the pile that the most like and
the card on the bottom indicating the least liked card. Numbering the
cards 1 to 5.
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| Testing cards |
1, Which of the cards was the easiest
to read.
2, What do you think of when you see
the word Maps at the bottom of the card.
3, What do you think of when you see
the word News paper at the bottom of the card.
4, What do you think of when you see
the word Tv Radio at the bottom of the card.
5, What do you think of when you see
the word Doc at the bottom of the card.
6, Do you feel any of the card look
like official documents.
7, Why did you put them in the order
you did.
Correlating the response.
Depending on the number of people
asked there should be an indication as to which background is the
most popular. Question1 should indicate which is the easiest to read
agist a coloured back ground. Question 2 to 5 should indicate
weather they understand the navigation. Question 6 is a leading
question and I expect them to answer 5. Question 7 is to illicit some
personal feed back about the look and feel.
Wednesday, 30 October 2013
Fonts
Having chosen a theme for my app I have looked around for a font I can use to give the feeling of a rubber stamp. I had initially tried to convert text in a box in illustrator to look like a stamp. This proved to be a long process and I was not happy with the results. On my initial search at dafont website a font called 'Old Stamper' seems to fit the bill perfectly and so I have looked no further. The font seems to be donation ware if the project where to go ahead I would contact the author with regards to rights of the font. However they have left a note indicating what you can do with the font in the download package..
“My Fonts Are free to use personal
and commercial works to. But you can't sell them directly.
Please don't make illegal copies of the
fonts.
Thankx and regards: Koczman B·lint
(Cpr.Sparhelt)”
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Illustration © Magique
Fonts
|
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| American typewriter font |
Saturday, 26 October 2013
Further research in to iso7
I found a few weeks back a web site from a guy called Matt Gemmell here is a distillation of some of the things that I have read in research into app design and iso7.
Matt set out to talk about the difference between iso6 and iso7 give so thoughts into design.
Colour V Boarders, iso7 seems to rely on colours to indicate interactivity and dividers to organise information. Controls are based on labels or icons which are elemental and presented as outlines. He says legibility and calmness are the order of the day, while some are complaining that slender typeface is the default, it may be changed globally for apps that support that feature. Itis obvious that the iso id design to make best use of the retina display.
Iso 7 may have a flat look to it, however there are subtle shadows, gradients and lighting effect and an optional parallax effect allowing the icon floating above the background to appear above the back ground. The focus is on function rather than form. He say table aren't so obviously controls, rather list of things. The strongest difference is the non use of bevels, grip-handles embossing, shadows, fake gloss, inner glows and hard button boarders. 60% of screen real-estate is taken up by these artifacts in iso6 compared to iso7 just look at the interface for receiving a call.
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Clean look allows to see more of the callers photo |
Ref: http://mattgemmell.com/
Thursday, 24 October 2013
Planning
I have to present my planning for the app this week, this must include wire frames, flow diagrams of the app. The App is about the people who witnessed the assassination of President Kennedy in Dallas in 1963. It is the eyewitness who the story is about. The key elements are who are they, what did they say, where did they live at the time and some period information, ie newspapers and media from the time.
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| Flow diagram |
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| Wire frame. |
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| Wire frame two |
Content
I have found quite a few websites that have information about the assignation and will harvest them for content to populate the app. Here are a few to give you a flavour of their content.
http://jfkassassination.net/russ/index.htm
http://www.blather.net
http://www.jfk-info.com/index2.html
Planing for the coming week weeks
13th November hand in of the story boards
Before I will have the design and look clarified. Contents will be gathered. Panoramic will be complete and working.
27th November Crit of our visualisations.
Before I will use the storyboards to generate a working visualisation. And finis ang elements that need tweaking from the submission of the storyboards.
2nd December submission.
All has to be done and dusted will gather all element to populate my sketch book pdf.
Monday, 21 October 2013
Reviewing narrative for app
I have been reviewing my choices for the narrative to be used in the app. I have dismissed the linnea book as it already has a strong branding and in one respect I would be reinventing the wheel. The idea of illustrating Richard Feynman would be fun but I think there would be a large learning curve to do with physic and I would not be putting my efforts into understanding the content of the app rather than the design and usability of the app. The same could be said for the ladybird books. Before I make my final discussion and embark on my project I made a small presentation of the life of Alberto Santos du Mont to see if others would find this an interesting subject.
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| Part of presentation for app |
I informally asked people for some feed back after showing them the presentation. The strongest reaction was why have we not heard of this guy. That's interesting. I would like to know more.
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| Dealey Plaza 1963 |
Saturday, 19 October 2013
Icons and tab bars
Apple provide a description of the how they would like icon and tab bars to look. They show example of standard buttons.
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| Examples of buttons |
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| Tab bar image |
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| The apps icon. |
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| Before and after rounded corners |
The icon should have a 90º corners. Apple suggest that you also create an icon for in store display in two sizes 1024 x 1024 pixels and 512 x 512 pixels for their standard resolution.
Ref: MobileHIG pdf from Apple
Thursday, 17 October 2013
ipad Gestures
Gestures are the key element for you to communicate with ipad. We learn through repetition and so the gesture. While it is possible to create new gestures apple recommend that you use the gestures inherent in the iso, Apple set a guide lines for the gestures for their devices. Here are the gestures and I will use them in this format except swipe with one finger, this will move an element on the page.
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| Tap To press or select a control or item. |
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|
Drag
To scroll or pan—that is, move side to side.
To
drag an element. |
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| Flick To scroll or pan quickly. |
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| Pinch Pinch open to zoom in; pinch close to zoom out. |
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| Touch and hold In editable or selectable text, to display a magnified view for cursor positioning. |
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| Swipe With one finger, to return to the previous screen, to reveal the hidden view in a split view (iPad only), With four fingers, to switch between apps on iPad |
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| Shake To initiate an undo or redo action. |
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|
Double tap To zoom in and center a block of content or an image.
To zoom out (if already zoomed in). |
Monday, 14 October 2013
Inital planning ideas
Planning
This the start of my planning for my ipad app. I have broken it down into a few elements.Story
Outline, Key elements.I will look at the whole story that I am going to turn into an app. Picking out the key elements that will be important enough to warrant either a page or sub-page in the app.
Associated research
Location of story, Period and style of time. Key events. ResourcesLocation could be a key factor in the narrative. The period and style may give hints to the look and feel of the app. Key events may add some back ground and enhance the story. Resources that can be exploited to add other dimensions to the app, photos, newspapers, sound recordings and videos.
Visual ideas
A good stating point for visual ideas could be the period and style that the narrative is set in. The target audience my hint at a style and feel that would appeal to them and or a combination of both.ipad
What can an ipad do, Current apps, Apples iso guide lines for apps.Understanding what an ipad can do the types of media it will play its interactivity with the user. Its connectivity, WiFi, Bluetooth and internet may shape the elements in the app. Is their already an app of my idea, what do other apps look and feel like. Are there elements that I could use in my app, navigation and content comes to mind. Lastly what constraints and design considerations have to be look at before creating and designing my app.
Flow diagrams
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| Flow diagram for an iphone app |
I will produce a flow diagram to indicate navigation and headings for content.
Wire frame
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| Example of wire frame |
I will produce a wire frame to show the position and layout of elements on the screen. Where button will sit and their actions. This will not contain any visual content as it is more for position and whats behind the elements and buttons.
Reference Wire frame
Flow diagram
Monday, 7 October 2013
Story ideas
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| One of the stories I looked at. |
I Had a few thoughts about the story/narrative I might use for this project. My first though was a children’s story and all of the examples already had strong visual elements attached to them. One either had to use a generic story that many people had covered i.e. 'Goldie locks and the Three Bears' and generate a new visual for it, perhaps giving a twist to the story so it could be adapted to this project.
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| My Second thought for app |
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| Cartoon from Vanity Fair |
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| Ladybird activity books |
Sunday, 6 October 2013
The ipad
Introduction to the ipad
At this present moment the ipad come in three different basic configurations, extra choices can be the size of internal storage 18gb 32gb 64gb and their connectivity, WiFi cellular or 3G. The original ipad is no longer available, however apple sold 15 million prior to the introduction of the ipad2![]() |
| Three types of ipad |
Screen & resolution
ipad1 9.7-inch 1024x768 resolution at 132 pixels per inch (ppi)Mini 7.9-inch 1024x768 resolution at 163 pixels per inch (ppi)
ipad2 9.7-inch 1024x768 resolution at 132 pixels per inch (ppi)
ipad 9.7-inch 2048x1536 resolution at 264 pixels per inch (ppi)
Therefore all screen have the same aspect ratio 4 by 3.
All have multi-touch display
Processor
ipad1 Apple A4
Mini Dual core A5
ipad2 Dual core A5
ipad Dual core A6x with quad core graphics.
OS
ipad1 iso 5.1Mini iso 6/7
ipad2 iso 6/7
ipad iso 6/7
Environmental sensors
ipad1 Accelerometer, ambient light sensor, magnetometer,
Mini Accelerometer, ambient light sensor, magnetometer, gyroscope
ipad2 Accelerometer, ambient light sensor, magnetometer, gyroscope
ipad Accelerometer, ambient light sensor, magnetometer, gyroscope
Cameras
ipad1 NoneMini Back 1080p HD still and video camera 5 MP, 30fps and 5× digital zoom
Front 1.2 MP still, 720p video
ipad2 Back 720 p HD still and video camera 0.7 MP, 30fps and 5× digital zoom
Front VGA-quality still and video camera, 0.3 MP
ipad Back 1080p HD still and video camera 5 MP, 30fps and 5× digital zoom
Front 1.2 MP still, 720p video
Wireless
ipad1 Wi-Fi (802.11a/b/g/n), Bluetooth 2.1+EDR3G cellular HSDPA, 2G cellular EDGE on 3G models
Mini Wi-Fi (802.11a/b/g/n), Bluetooth 4.0
3G cellular HSDPA, 2G cellular EDGE on 3G models
3G transitional LTE on 4G model
ipad2 Wi-Fi (802.11a/b/g/n), Bluetooth 2.1+EDR
3G cellular HSDPA, 2G cellular EDGE on 3G models
ipad Wi-Fi (802.11a/b/g/n), Bluetooth 4.0
3G cellular HSDPA, 2G cellular EDGE on 3G models
3G transitional LTE on 4G model
Geolocation
ipad1 Apple location databasesMini Apple location databases GPS GLONASS
ipad2 Apple location databases GPS
ipad Apple location databases GPS GLONASS
Sim card
ipad1 Apple location databasesMini Nano sim
ipad2 Micro sim
ipad Micro sim
Connectors
ipad1 30-pinMini Lighting
ipad2 30-pin
ipad Lighting
Reference
http://en.wikipedia.org/wiki/IPadhttp://store.apple.com/uk/ipad/compare
Friday, 4 October 2013
Assignment Brief
My Fda studies has now transferred into a Ba in digital media design. We now start our new project.
Tablets are become very popular device for interaction with the web and down loaded content. In the first quarter of 2013 Apple sold 19.4 million ipads. With its ability to display and play many types of media it is becoming the devices of choice for most people to use.
We are going to design an interactive story/narrative for the ipad. We can take an existing short story or narrative and adapt it to be interactive. This can be aimed at any target audience and can be fictional or non fictional . We must consider my target audience and evidence this in this blog. I will prepare and visualize my story so that a developer can interpret my design and do the necessary coding. I will include wire framing (flow diagrams) and story boarding my app with details and events that need to take place on each page. My story board can be had drawn/painted style initially, however I must produce a story board using digital methods. Lastly I will need to produce a dynamic visualization of my story in order to pitch and demonstrate how it will work sowing detailed examples of animated content.
I will have to consider usability and user experience involved in designing for the ipad. I will produce samples of user testing hand outs/ questionnaires and will produce evidence of technical options and constraints that the developer of such an app might encounter. Taking into consideration iso guidelines what are the difference for designing for this medium how do I tackle various the different screen sizes the ipad come in. All of this evidence will be provided in this blog.
Thursday 24th October – Deadline for planning
Wednesday 13th Nov pm Deadline for storyboards – complete and final hand-in
Wed 27th Nov pm Crit
Mon 2nd Dec 5.pm Deadline
Introduction
Tablets are become very popular device for interaction with the web and down loaded content. In the first quarter of 2013 Apple sold 19.4 million ipads. With its ability to display and play many types of media it is becoming the devices of choice for most people to use.
Our Brief
We are going to design an interactive story/narrative for the ipad. We can take an existing short story or narrative and adapt it to be interactive. This can be aimed at any target audience and can be fictional or non fictional . We must consider my target audience and evidence this in this blog. I will prepare and visualize my story so that a developer can interpret my design and do the necessary coding. I will include wire framing (flow diagrams) and story boarding my app with details and events that need to take place on each page. My story board can be had drawn/painted style initially, however I must produce a story board using digital methods. Lastly I will need to produce a dynamic visualization of my story in order to pitch and demonstrate how it will work sowing detailed examples of animated content.
Technical considerations
I will have to consider usability and user experience involved in designing for the ipad. I will produce samples of user testing hand outs/ questionnaires and will produce evidence of technical options and constraints that the developer of such an app might encounter. Taking into consideration iso guidelines what are the difference for designing for this medium how do I tackle various the different screen sizes the ipad come in. All of this evidence will be provided in this blog.
Important dates
Thursday 24th October – Deadline for planning
Wednesday 13th Nov pm Deadline for storyboards – complete and final hand-in
Wed 27th Nov pm Crit
Mon 2nd Dec 5.pm Deadline
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